Jedi Knight: Jedi Academy is the latest installment of the highly acclaimed Jedi Knight series. Take on the role of a new student eager to learn the ways of the Force from Jedi Master Luke Skywalker. Interact with famous Star Wars characters in many classic Star Wars locations as you face the ultimate choice: fight for good and freedom on the. Jedi Academy is powered by the Quake 3 engine, the same engine used by Jedi Academy ' s predecessor, Jedi Outcast. In a new feature to the series, the player can modify the character's gender and appearance, and can construct a lightsaber by choosing the hilt style and blade color.
About This File
Important note: this update only works with the CD copy of Jedi Academy for Mac OS X. It does not work with the digital download version or the 'Jedi Knight Gold' CD version. For support with those, please post in our forum.
This is an official update for Jedi Knight: Jedi Academy. It will fully update any previous version of Jedi Knight: Jedi Academy to version 1.01 / 1.03 Rev E. It is recommended for all users.
THIS FILE IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY ACTIVISION, RAVEN SOFTWARE, OR LUCASARTS ENTERTAINMENT COMPANY LLC. ELEMENTS™ & © LUCASARTS ENTERTAINMENT COMPANY, LLC AND/OR ITS LICENSORS.
What's New in Version 1.0.1E
Jedi Academy For Mac Osx
- 1.01e changes:
- Jedi Academy is now a universal binary. Mods that use code DLLs will likely have to be rebuilt as Xcode-based universal binaries.
- The multiplayer app now disconnects from servers properly, and no longer forces you to quit and relaunch.
- Now uses Apple's version of OpenAL, which allows for true 3D audio.
- 1.01d changes:
- Fixed issue where some mod DLLs created on other platforms would not load properly on the Mac. This only affects the multiplayer app.
- 1.01c changes:
- Multiplayer app will now load .bundle DLLs from within pk3 files, provided you zip up the .bundle package, remove the .zip extension from the filename, and add '_mac' on the end. For example, 'cgame.bundle' would be zipped, then renamed to 'cgame_mac' and placed in a .pk3 file. This will allow Mac MODs to be used in 'pure' server conditions, provided that the PC or Mac server contains a pk3 with the Mac DLLs.
- Fixed PC bug in multiplayer app where the client would display 'Sabers only' when connecting to a server that disabled some, but not all, of the weapons.
- Dynamic glow is now a bit more dynamic than before. This may exact a bit more of a performance hit, so it can be disabled via the 'More Video' options in the UI.
- Fixed potential PC bug when setting force power settings in the UI in the MP app.
- Workaround for 'MAX_PATCH_PLANES' error that would occur when loading some very large 3rd party multiplayer maps.
- About box now uses the OSX default version on 10.3.0 and higher.
- Added support for GameRanger team voice.
- Server disconnects now attempt to give a brief description of what went wrong.
- 1.01b changes:
- Fixed issue in vjun1 where it would rain inside buildings.
- 1.01a changes:
- Fixed visual glitches with the About box.
- The game could randomly crash when switching between levels - this is now fixed.
- The background of the Mac console window in the MP app was drawing improperly in Panther.
- Fixed hitching/suttering framerates in the single-player app.
- Performance in the MP app has been improved.
Please report any issues on Discord.
|Star Wars Jedi Knight II: Jedi Outcast|
Developers: Raven Software, Westlake Interactive (Mac)
This game has unused areas.
The sequel to Star Wars: Jedi Knight: Dark Forces II.
- 1Unused Areas
- 3Unused Code
An unused level with Tavion in the middle. This level was meant to be another battle with Tavion. Tavion does return in Jedi Knight: Jedi Academy. In the level, if you wait a second, Tavion will say 'I sense your presence'. When you defeat Tavion, the level does not end.
A multiplayer map titled 'Trial Pit' uses a similar map design.
To access this level, type the command devmap pit.
A reference to a mission called cairn_stockpile is mentioned in dms.dat, the file for determining how the dynamic music system works on levels. It would've used the same dynamic music as Artus Detention and Doomgiver Detention based on the files, and presumably would've come between Cairn Assembly and Cairn Reactor, judging from the file's layout. The map itself is missing from the files however.
Most likely a test mission that wasn't included in the game for obvious reasons.
The game contains all of its subtitles in .sp files (in the /strip/ folder in assets1.pk3), which are plaintext and can be viewed in Notepad. Several lines from here appear to be alternate, unused takes of existing lines, or reveal clues as to previous stages of a mission's development. All of these reference sound files that don't exist. Every single line in the game has subtitles, but the options menu only allows for subtitles in cinematics, making effectively 90% of the subtitle text go unused in the PC version without console commands. They can be re-enabled with the console command 'g_subtitles 1', the Xbox version allows these subtitles to be enabled in the menu.
Investigate this further.
Contained in kejim_post.sp, this might indicate that that mission may have included stealth portions like cairn_dock2 does.
Also contained in kejim_post.sp and spoken by Kyle, this may have indicated that another part of the mission may have been cut.
Also contained in kejim_post.sp and spoken by Jan.
The game's SDK, containing the multiplayer mod code (not the engine) and a version of Q3Radiant (the Quake 3 map editor) dubbed JK2Radiant was released shortly after the game's launch. The complete source code for Jedi Knight 2 was made available by Raven Software in April 2013, but was later taken down due to copyright issues regarding the BINK and Xbox XDK code, which were accidentally included in the files.
A fully working Quake 3 style system of in-game awards, such as 'Humiliation!' (from getting killed with a stun baton) exists, and would've been announced by Mon Mothma. The code for it is not included in the shipped game, but is enabled with a preprocessor command. A fan mod exists of this system working.
An entire multiplayer game mode, called Saga Mode, exists in the code. It is pretty close to functioning, and would've worked very similarly to Jedi Academy's Siege mode. In fact, the code files for Siege in Jedi Academy retain the same file names (bg_saga.h, bg_saga.c, g_saga.c, g_saga.h), and unlike Jedi Academy's Siege Mode, there is some preliminary support for bots in this mode.
There's also some interesting tidbits in the Saga code itself that give background into the game's development.
These sound files mentioned would've been used as announcer voices, perhaps suggesting that Kyle was originally going to be the announcer, not Mon Mothma. Or these were possibly just a batch of sound effects being used to play around with.
Realistic Saber Combat
Originally, you were able to slice enemies in half with the lightsaber. This feature can be enabled with this command: g_saberrealisticcombat. This also works in cutscene areas, spawning areas, and the unused pit level. This variable also changes how the lightsaber damages with higher numbers doing more damage.
Alternatively, setting g_dismemberment to exactly 11381138 or higher can result in unrestricted saber dismemberment without affecting the saber damage and game balance.
Jedi Academy Free Download
Mind Trick Level 4
If you type the command setmindtrick 4 while playing the game, you have the ability to take control of enemies. When you do, they have limited ammo and their guns are all rapid-fire.
Jedi Academy Books In Order
There is a command titled fly_xwing in the coding meaning that an X-Wing Fighter was planned for the game. Using the command will crash the game.
|The Star Wars series|
|Arcade||Star Wars • Return of the Jedi • The Empire Strikes Back|
|Atari 2600||The Arcade Game • Ewok Adventure|
|ColecoVision||The Arcade Game|
|NES||Star Wars (Namco, JVC) • The Empire Strikes Back|
|Mac OS Classic||Star Wars • TIE Fighter • Anakin's Speedway • Jedi Knight II: Jedi Outcast|
|SNES||Super Star Wars • Super Star Wars: The Empire Strikes Back • Super Star Wars: Return of the Jedi|
|Game Gear||Star Wars|
|Sega Master System||Star Wars|
|DOS||Star Wars • TIE Fighter • Star Wars: Dark Forces|
|Windows||TIE Fighter • Star Wars: Dark Forces • Jedi Knight: Dark Forces II • Yoda Stories • X-Wing vs. TIE Fighter • Shadows of the Empire • Rogue Squadron • Episode I: The Phantom Menace • Anakin's Speedway • Jedi Knight II: Jedi Outcast • Jedi Knight: Jedi Academy • Battlefront II (2005)|
|Nintendo 64||Shadows of the Empire • Rogue Squadron • Episode I: Racer • Episode I: Battle for Naboo|
|Game Boy (Color)||Yoda Stories • Episode I: Racer|
|PlayStation||Dark Forces • Episode I: The Phantom Menace • Episode I: Jedi Power Battles|
|Dreamcast||Episode I: Racer|
|PlayStation 2||Starfighter • Star Wars: Jedi Starfighter • Episode III: Revenge of the Sith|
|GameCube||Rogue Squadron II • Rogue Squadron III • The Clone Wars|
|Mac OS X||Jedi Knight II: Jedi Outcast • Jedi Knight: Jedi Academy • Angry Birds Star Wars|
|Game Boy Advance||Flight of the Falcon • The New Droid Army|
|Xbox||Star Wars: Jedi Starfighter • Jedi Knight: Jedi Academy • Episode III: Revenge of the Sith|
|Plug & Play||Revenge of the Sith|
|Xbox 360||Battlefront III|
|Android||Angry Birds Star Wars • Angry Birds Star Wars II|
|Nintendo Switch||Episode I: Racer|
|PlayStation 4||Episode I: Racer|
|LEGO Star Wars|
|Game Boy Advance||The Video Game • II: The Original Trilogy|
|Windows||The Video Game • The Complete Saga • III: The Clone Wars • The Force Awakens|
|Xbox||The Video Game • II: The Original Trilogy|
|GameCube||The Video Game • II: The Original Trilogy|
|PlayStation 2||The Video Game • II: The Original Trilogy|
|Wii||The Complete Saga • III: The Clone Wars|
|Nintendo DS||The Complete Saga • III: The Clone Wars|
|PlayStation 3||The Force Awakens|